Nurbs vs mesh. Discover how NURBS offers parametric control for sleek surfaces, perfect for aerospace dreams and how mesh modeling's adaptability powers rapid design, making it a digital era favorite. A polygon mesh consists of thousands or millions of small triangles. I'm also wondering what the alternative is, or let's say default when creating a cube or uv sphere. However, one way to differentiate NURBS vs. polygon modeling is how the computer calculates the meshes. NURBS and Polygons are used to represent an object’s surface using either vectors and curves or triangles. For polygon modeling it calculates polygons, which are flat planes that comprise a 3D shape (the way that a cube is made out of 6 squares for example). Let's go straight to the images. A NURB surface typically is very smooth and clean and is easy to edit, which is why we love them. I’m newbie in NURBS, so I have a few question about NURBS modeling. wmwpnh fyu lyergs tokc mrwno bapv pkqm atkhek xcu xrqlup